Valorant patch 1.09 notes: Operator nerfs, Viper and Brimstone buffs

Riot Video games has been speaking about bringing an Operator nerf to Valorant for some time now, and with patch 1.09 the second has lastly arrived. The brand new patch additionally brings some wider weapon nerfs, and some adjustments to Brokers like Jett, Viper, and Brimstone.

This patch’s largest change, and sure one of many largest adjustments that Valorant has obtained up to now, are the nerfs to the Operator sniper rifle. The one-shot-kill rifle now prices 5,000 credit, up from 4,500, and its fireplace fee has dropped from 0.75 to 0.6 rounds per second. The weapon additionally takes longer to equip, causes gamers to maneuver barely extra slowly when zoomed in, and does much less injury for leg photographs now. In fact, because of the Op’s total energy, it’s nonetheless more likely to be among the finest and hottest weapons within the sport, nevertheless it shouldn’t be fairly so dominant anymore.

The patch’s different adjustments embrace a nerf to leaping and capturing, which can make gamers inaccurate for barely longer after they land from a soar. As for Brokers, Jett’s Blade Storm Burst Fireplace might be just a little bit weaker at lengthy ranges now, Viper will begin rounds with 100 gas as a substitute of 50, and Brimstone’s power-up will give gamers a 15% bonus to firing pace as a substitute of 10%.

For a full have a look at all of the adjustments coming to Valorant in patch 1.09, you will discover the patch notes under.

Valorant patch 1.09 notes

Agent Replace



  • Up to date projectile VFX to higher symbolize its hitbox, particularly when it’s touring in direction of your POV

We’re keeping track of the general energy stage of Paranoia, however as a primary step needed to resolve visible points the place gamers hit with Paranoia seem outdoors of its impression on their display.


Blade Storm (Burst Fireplace)

  • The time between consecutive Burst Fireplace use has elevated from 0.33 seconds >>> 0.45 seconds
  • Daggers thrown in Burst now have a injury falloff that begins at 12 meters and drops steadily (to 35 injury) at max falloff
  • Headshot multiplier on Burst Fireplace diminished from 3x >>> 2x

Whereas we proceed to analyze a few of her outsized strengths, we predict the burst fireplace on her Blade Storm has been over-performing at lengthy ranges. The burst fireplace is meant to be a detailed vary assault, however we discovered it ceaselessly getting frags at over 20 meters away. These adjustments goal to rein in its efficient vary whereas retaining its shut vary efficiency.


Whereas Viper is stronger than ever, her total impression is decrease than we’d like. This spherical of adjustments continues in the identical vein as patch 1.07—rising her flexibility, particularly when making an attempt to play with teammates.


  • Viper now begins the spherical at 100 gas (beforehand 50)

Now that Viper can place her wall pre-round, we wish her to have the ability to act together with her staff proper at barrier drop with out the strain of additionally making an attempt to maximise her gas for an preliminary transfer.

Snake Chunk

  • Weak debuff utilized from Snake Chunk now lingers for two seconds after leaving Viper’s acid

Instantly dropping the weak debuff upon exit wasn’t creating the risk we’ve hoped for once we added it. This variation ought to make the Viper (and staff) benefit window extra reasonable, in addition to mission a novel risk on opponents taking part in round it.

Viper’s Pit

  • Transfer pace doubled whereas casting
  • Viper now quick equips her weapon after casting, re-equip instances differ per gun—however on common will scale back her weapon down time by .Four seconds

The mix of a gradual placement and re-equip time was leading to Viper gamers getting too damage or killed whereas casting ults in a scenario we felt must be fairly protected. This variation ought to enhance the positional choices obtainable whereas casting, and get your weapon up sooner.



  • Fireplace fee bonus decreased from 25% >>> 15%

At its earlier fireplace fee, we felt Empress was too efficient when utilizing heavies/smgs, AND too quick to grasp the change in spray sample on rifles. We hope this transformation permits us to deal with each points directly, whereas additionally giving us an opportunity to have a unified fireplace fee enhance (matching Brimstone’s stim under) that gamers can study and grasp.


Stim Beacon

  • Fireplace fee bonus elevated from 10% >>> 15%

Paired with Reyna’s change (above), we felt Brimstone’s stim may use just a little extra punch. This additionally unifies our two fireplace fee enhance buffs, making them simpler to study.

Weapon Updates

Earlier than you soar to press that “ship” button, please learn our considering behind the Operator adjustments under. The Operator’s been a frequent speaking level across the neighborhood in the previous couple of patches, so bear with us.

The Operator serves an necessary position in VALORANT: It offers essentially the most tough tactical problem for groups to beat, requiring strategic planning and intelligent utility use. We’ve been taking a protracted have a look at the weapon to attempt to perceive the easiest way to regulate a few of its outsized strengths whereas making certain it stays essentially the most highly effective angle-holding weapon within the arsenal.

For you Aggressive Operators—dry peeking angles with an Operator is noticeably more practical than we’d like (particularly when soar peeking). Moreover, pushing an Operator off of an angle with utility feels much less worthwhile for the reason that person is ready to re-peek and kill their opponent at a dependable fee. This suite of mechanical adjustments (deadzone, scoped transfer pace, firing fee, equip time, soar land inaccuracy) targets these points, rising counterplay round high-mobility Operator play. The Operator remains to be fairly potent at peeking angles however predictable repeeks must be simpler to punish.

Concerning Operator entry—we’re seeing a few of you receive the Operator+Armor combo as early as spherical Three and snowballing that lead into further Ops all through the half. The brand new value level delays the Operator’s look and will increase the penalty for dying with one in hand. We hope to higher stability the chance/reward of utilizing this premium weapon.

A associated be aware on breaking angles with talents: Many talents within the sport are constructed to aggressively take angles, particularly when a strong weapon just like the Operator is posted on that angle. The latest adjustments to Breach have given gamers entry to extra highly effective angle-breaking utility, nevertheless it nonetheless seems like there’s extra to be finished. We’re a number of adjustments for a few Brokers, however they’ll want some further reps internally to construct confidence round them. Anticipate extra from us sooner or later!

—Max “Orcane” Grossman, Lead Agent Designer


  • Elevated value from 4500 >>> 5000
  • Decreased scoped motion pace from 76% >>> 72%
  • Adjusted weapon deadzone from turning into inaccurate at 30% motion pace >>> 15% (change into inaccurate sooner, change into correct later when stopping)
  • Firing fee diminished from .75 >>> .6
  • Immediate equip time adjusted from 0.3 >>> 0.5 (immediate equip performs after tapping orb, bomb defuse/plant faucet, Jett Cloud Burst, and Phoenix Curveball)
  • Leg shot injury decreased from 127 >>> 120

All Weapons

We’ve observed a development the place gamers touchdown from a soar are in a position to shoot precisely earlier than is affordable. Whereas this subject is most pronounced on the Operator, it’s one thing that we’ve observed throughout all weapons. Leap peeking is effective for the mixup potential it offers nevertheless it was proving too tough for gamers to fairly take care of. These adjustments retain that mixup potential whereas barely rising the time earlier than the peeker can fireplace with excellent accuracy.

  • Leap land inaccuracy state modified from gradual >>> binary
  • Leap land inaccuracy length elevated from .2 >>> .225
  • Leap land inaccuracy worth elevated from 5.0 >>> 7.0 (extra inaccurate for .225s after a land)

Aggressive Updates

  • Throughout this patch, the possibilities of being in an hour+ queue must be notably diminished

That is already a really uncommon incidence, however it could occur extra usually for top rank gamers—particularly in premade teams. We’re additionally doing a little tuning behind the scenes to maintain excessive rank matches discovered after lengthy queue instances fairly balanced and truthful.

Social Updates

Gamers which were reported for inappropriate Riot IDs will now be reviewed routinely after the match has ended. If their identify is flagged as inappropriate, they are going to be pressured to alter their Riot ID the following time they log in to the Riot Shopper.

  • Eliminated Multi-line Breaks in Chat

Some sneaky individuals had been impersonating system messages to troll others into quitting a match. Sufficient!

  • Modifications to celebration push to speak settings will now take impact instantly
  • The chat window can now be pinned to remain open throughout menus
  • Social Panel Sorting Logic

Sorting algorithm for the social panel has been up to date to make it extra intuitive for gamers as they work together with it.

Bug Fixes

  • Fastened subject the place Sova’s hitbox was incorrect whereas utilizing his Owl Drone
  • Fastened bug the place Omen’s glowing eyes weren’t correctly eliminated when he cancelled his ult
  • Fastened a bug the place Customized Recreation preferences could be wiped after navigating away from the Customized Recreation foyer

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