Some ten entire years after the unique Tremendous Meat Boy first took the indie gaming scene by storm, followers of the unique sport’s brutally troublesome motion lastly get the possibility to return to Group Meat’s gloriously bloody world in a sequel that decides to make some fairly huge modifications to the collection’ core platforming mechanics.
Tremendous Meat Boy Without end ushers in an endless-running fashion of gameplay mixed with a procedurally-generated degree design that seeks so as to add replayability to proceedings however, in the end, robs the sport of the splendidly exacting little one-screen loss of life chambers that made its predecessor such a fiendishly addictive pleasure. Make no mistake, there’s nonetheless a lot to get pleasure from right here for followers of powerful platform motion; we’re simply undecided that the brand new path hasn’t taken away greater than it is added.
Group Meat has gone huge on story on this sequel, with someplace within the area of an hour’s price of cutscenes telling the story of Meat Boy, Bandage Lady and their model new child, Nugget, who’s been kidnapped by returning tremendous villain Dr Fetus, resulting in the pair dashing, punching and leaping their method throughout over seventy degree’s price of painful, bloody and repetitive loss of life.
Whereas the free-running fashion of motion and procedurally-generated chunk design of the degrees right here undoubtedly removes the sensation of pitting your wits in opposition to bespoke little gauntlets of ache, they nonetheless mix nicely sufficient for probably the most half and supply gamers with a stable six hours price of usually insanely powerful challenges to blast their method by way of on a primary run – a determine that simply doubles in case you’re in search of to ace each degree you are pitted in opposition to.
Controls have additionally been given an overhaul and simplified to only two buttons – a leap/punch and slide/dive which you will use to navigate the numerous spikes, lasers, whirling sawblades and knives that stand between you and Nugget, and these then mix with some enjoyable novelty mechanics which might be thrown in alongside the best way to boost proceedings.
All of it results in a sport that is straightforward to leap straight into – however let’s be clear, this one begins off onerous and solely will get more durable. Certainly, the painfully exacting nature of old-school Tremendous Meat Boy is alive and nicely on this follow-up and though chances are you’ll not now have full management over how you progress by way of ranges, Group Meat has designed some fiendishly troublesome degree chunks that are thrown at you in random combos that’ll have you ever completely pulling your hair out at factors – in actual fact, we managed to die over 150 instances throughout one significantly nasty boss battle.
Talking of boss battles, they are surely a spotlight of the gameplay right here, bringing worlds to an thrilling finish with some imaginative and intelligent face-offs in opposition to screen-filling creations that may take a look at your abilities to absolutely the limits. We love how Group Meat point-blank refuses to carry your hand throughout these encounters, with the important thing to defeating bosses left solely so that you can determine for your self as you are repeatedly mashed and smashed across the display. In the event you beloved OG Tremendous Meat Boy purely for its insane issue, you are in for a correct deal with right here.
Nevertheless, as we beforehand talked about, the free-running, procedurally-generated nature of proceedings right here does create some issues. We miss with the ability to be taught ranges, to excellent the intricate loss of life mazes laid earlier than us and, actually, chipping away at our greatest instances as we received to grips with Group Meat’s fiendish creations was our favorite factor in regards to the authentic sport.
Having degree components generate otherwise each time you leap into a brand new sport, for us, truly serves to rob Tremendous Meat Boy Without end of a lot of that addictive, extremely replayable high quality that saved us coming again for extra in 2010. There are additionally instances when the procedural technology throws a wobbly and dishes you out a bit of platforming that is unimaginable to move, forcing you to reload. It does not occur fairly often, and for probably the most half this facet of issues holds up rather well, but it surely is a matter we encountered on a couple of events throughout our playthrough.
Whereas we’re being unfavorable, there are additionally some framerate issues to deal with as ranges change into busier later within the sport, one thing which actually stunned us given how exacting and exact the character of the gameplay is right here. It is in no way a giant drawback, and there is apparently a patch imminent, but it surely’s one thing to pay attention to regardless.
Total, nevertheless, we loved our time with Tremendous Meat Boy Without end; there is a ton of characters to unlock, a surprisingly detailed story to get pleasure from and loads of fiendishly troublesome motion to pit your self in opposition to – we’re simply undecided the transfer to an limitless runner fashion is one thing that advantages the sport ultimately. In the event you’re an enormous fan of the unique sport – or brutally powerful platformers on the whole – you will discover a lot to get pleasure from regardless, however for us, this one looks like a bit little bit of a step down from the pure genius of its predecessor.
Tremendous Meat Boy Without end makes some huge modifications to its predecessor’s traditional formulation, ushering in an endless-running fashion of gameplay, simplified management scheme and procedurally-generated ranges which might be a blast to play by way of however in the end rob the sport of the fiendishly additive high quality of the 2010 authentic. We miss perfecting Tremendous Meat Boy’s bespoke little loss of life mazes right here and though followers of brutally powerful platformers will nonetheless discover a lot to like, we will not assist however really feel this one’s a bit little bit of a step again for Group Meat’s squishy crimson mascot.