Evidently, Dynasty Warriors Producer Akihiro Suzuki is aware of a factor or two in regards to the Three Kingdoms. He’s been engaged on the Dynasty Warriors sequence because the historically-based franchise’s delivery, serving to develop the 1 vs. 1,000 sport into a world model, whereas serving to have fun the unique sport’s 20th anniversary at TGS with the shock information of the forthcoming Dynasty Warriors 9: Empires. I caught up with Suzuki to search out out extra about this action-strategy sport hitting Xbox One and Xbox Sequence X|S in early 2021.
Jon Robinson, Public Relations, Koei Tecmo America: Dynasty Warriors: 9 Empires marks the fourth Xbox system the franchise has been on. Stroll us by means of the highlights of how every new Xbox system has allowed you to do extra with the sport.
Akihiro Suzuki, Producer, Dynasty Warriors 9: Empires: With the specs enhancing with every successive technology, we now have been capable of vastly improve the chaotic enemy actions that may be a key factor to what makes the sequence enjoyable. On the identical time, the rise in processing velocity used to regulate the AI of the assorted troops that seem on the battlefield has allowed us to simulate a extra sensible battlefield.
Robinson: What graphical upgrades can players anticipate to see in Empires on the Xbox Sequence X|S?
Suzuki: There will likely be enhancements on the Xbox Sequence X|S variations within the visible high quality, framerate stability, and crowded chaotic gameplay.
Robinson: The Dynasty Warriors franchise has been round for over 20 years now. What’s it about this franchise that individuals preserve coming again for?
Suzuki: I believe that one of many causes is that we now have been capable of retain and ship the sequence idea of “the exhilaration of 1 vs 1,000” all through whereas including new options into every new sport. There are options similar to new actions and new sport modes, however the addition of latest characters permit us to indicate new episodes from the Three Kingdoms story and their relationships with present characters, has allowed us to deliver forth new drama to the storytelling in every sport.
Robinson: As a historical past fan, have your opinions of sure characters within the video games modified all through the years as you be taught extra behind the true males featured as characters in your video games?
Suzuki: My opinion has modified about Sima Yi. Within the early video games, I had the impression that as a rival to Zhuge Liang, he was a supporting character. However not solely did he have many navy exploits, he was victorious within the faction inside Wei, and lived by means of the Three Kingdoms period to create the inspiration of the Jin dynasty, so now I believe that he’s a hero that rivals Cao Cao.
Robinson: How is the Empires gaming expertise completely different than the expertise of enjoying a typical Dynasty Warriors sport?
Suzuki: It combines the easy controls and 1 vs 1000 exhilaration of the Musou motion of the DW sequence, and the tactical technique parts of conquering territories. Gamers can get pleasure from weaving collectively their very personal Three Kingdoms.
Robinson: What are you able to inform us in regards to the sport’s developed battle system?
Suzuki: The battles have modified in comparison with previous video games, and now the realm round a citadel used because the battlegrounds to beat the citadel has developed into siege battles. Because the high-stakes scenario modifications consistently, gamers ought to make use of assorted methods and their forces within the pursuit of capturing enemy castles. I hope everybody enjoys this new type of battle.
Robinson: How will the character relations affect gameplay?
Suzuki: It’s going to influence the impact of methods and skills in battle. Additionally, turning into sworn siblings or spouses will affect the in-game occasions and ending.
Robinson: What can we anticipate from the expanded character creator?
Suzuki: The facial modifying will permit for extra customization in comparison with earlier Empires video games, and it’s just like Nioh 2’s Character Creation. In modifying physique components, it has been a system the place the higher physique, decrease physique, arms and ft might be modified, however on this sport, we added a brand new function. Whereas I can’t speak in regards to the particular particulars but, I hope conceivable what is feasible from the screenshots launched displaying off the character creator.
Robinson: What’s your favourite kind of character to create to rule the Three Kingdoms?
Suzuki: I create a whole lot of characters from the Three Kingdoms story. Utilizing tales and legends of these characters as the bottom, I then give you the components which might be missing as I create the characters. It’s additionally enjoyable to create members of the family of DW characters, similar to Lu Xun’s son Lu Kang, and Ling Tong’s father Ling Cao. Additionally, I at all times create King Wutugu.