Name of Responsibility: Warzone patch fixes infinite stim, nerfs DMR-14

A brand new Name of Responsibility: Warzone replace is right here with a much-needed repair to a irritating glitch. The new patch additionally brings a number of steadiness modifications to the sport, together with extra DMR-14 nerfs.

The infinite Stim glitch allowed gamers to achieve infinite use of the tactical tools Stim, which rapidly regenerates well being, simply by dropping their weapon whereas cooking a grenade. This straightforward activation course of meant that the glitch was simply repeatable, so anybody who needed to might use it with no downside. Fortunately, with this repair the glitch ought to be gone for good now.

The patch additionally brings one other spherical of nerfs for among the rifles which have been dominating Warzone for the final a number of weeks. The most important goal for nerfs was as soon as once more the DMR-14, which survived final week’s hits and managed to stay the very best gun within the sport with out a lot hassle. On this patch, Raven took a heavier hand with the gun, drastically decreasing its injury over longer ranges and making its recoil much more unforgiving.

The patch additionally nerfs the Sort 63, which obtained a number of changes final week as nicely. The Sort 63 is mainly the DMR-14’s youthful brother, so it bought reductions to its injury at vary as nicely, simply to be sure that it couldn’t simply substitute the opposite rifle within the meta.

For a full take a look at the modifications that arrived with this newest patch, you may take a look at the total patch notes, which have been initially posted by Raven Software program in a Twitlonger submit.


Name of Responsibility: Warzone 1/13 patch notes

Blueprints

( – )
– All stats up to date to match base Mac-10

Weapons

• Bullet penetration diminished from sniper to AR

• Harm falloff ranges decreased
– 55 injury earlier than / 48 injury after 750 models (down 70% from 2500 models)

• Recoil elevated
– Elevated reasonably for second and third bullet- Elevated barely for subsequent bullets

• Locational injury multipliers adjusted
– Headshot now does lower than 100 injury after 750 models
– Decrease torso diminished from 1.1 to 1.01 (~8%)

• Bullet penetration diminished from sniper to AR

• Harm falloff ranges decreased
– 60 injury earlier than / 45 injury after 900 models (down 55% from 2000 models)

• Max injury diminished from 45 to 40 (~11%)

Attachments

• Entrance Grip
– Vertical recoil discount eliminated
– Horizontal recoil discount elevated from 20% to 30%

• Subject Agent Foregrip
– Vertical recoil discount decreased from 35% to 25%
– Horizontal recoil discount elevated from 35% to 30%

• Entrance Grip
– Vertical recoil discount eliminated
– Horizontal recoil discount elevated from 20% to 30%

• Spetsnaz Ergonomic Grip
– Vertical recoil discount decreased from 45% to 30%
– Horizontal recoil discount decreased from 45% to 40%

• Akimbo
– All location injury multipliers set to 1

Tactical Gear

• Participant not will get infinite tactical tools (Stim) when dropping their weapons whereas cooking a grenade

Challenges

• Seasonal Challenges fastened to look/monitor as supposed

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