Microsoft’s acquisition of Bethesda Studios will undoubtedly have far-reaching penalties for next-gen and gaming as an entire, however in case you ask me, there’s just one distinct risk that begins to get my mouth watering. Microsoft already owns Obsidian, the storied RPG-maker. And now Microsoft additionally owns the studio that owns the Fallout license.
You see the place that is going, proper?
It’s been almost a decade since we obtained the role-playing masterpiece that’s Fallout: New Vegas, and whereas it’s extensively thought of among the finest video games within the style, possibilities of a follow-up appeared slim. The one motive that New Vegas obtained made within the first place was principally timing. Fallout 3 was a success when it got here out, however Bethesda correct was largely targeted on Skyrim improvement, so it contracted a studio that had many builders who already labored with the property earlier than to make the spin-off occur. The remainder, as they are saying, is historical past.
Since then, the urge for food for Fallout New Vegas 2 has been huge. Many individuals beforehand concerned with the primary recreation can’t even Instagram an innocuous image with out being requested if, maybe, they’re teasing New Vegas 2. Obsidian can also’t tease a online game with out followers frothing on the mouth at the concept it could possibly be New Vegas 2. It by no means is, after all. As a result of Bethesda owns the mental property, the potential for an out of doors studio making one other installment within the franchise appeared unlikely.
However now, everyone seems to be underneath the identical home. And Microsoft has a definite first-party recreation drawback — and one which video games like Fallout: New Vegas 2 may simply clear up. The spin-off sequence stays a beloved entry within the franchise as a result of, in contrast to mainline Fallout video games, it takes role-playing extraordinarily critically. Your construct had an enormous impact on what you would and couldn’t do, and even off-kilter stats and attributes may open up doorways and dialogue decisions particular to solely to of us with a selected sort of character.
In contrast, Fallout 4, which was made solely by the oldsters at Bethesda, vastly diluted dialogue and made fight the end-all-be-all for the expertise. Followers like me nonetheless performed and loved Fallout 4, after all, however we couldn’t assist however accomplish that with out mourning what had been misplaced within the course of. Obsidian has since recaptured a few of that New Vegas old-school RPG taste via The Outer Worlds, however it’s not fairly the identical.
Microsoft now has the ability to make a lot of followers comfortable, ought to it select to leverage its possession of each Bethesda and Obsidian. Let’s hope it does the sensible factor right here.