Takahisa Taura has labored on loads of wonderful video video games, together with Madworld, The Great 101 and Metallic Gear Rising: Revengeance, however Astral Chain was his first time working as a director – and he is been chatting with Famitsu concerning the expertise (thanks, Nintendo Every thing).
It is pure to have nerves in your first large challenge, however Taura factors out that Hideki Kamiya was available to supply advise and regular the ship when growth waters bought just a little uneven (Yoko Taro from Sq. Enix, who labored with Taura on NieR: Automata, was additionally a part of the interview):
Did you’ve any worry or fear that you just wouldn’t get one other probability on one thing if [Astral Chain] didn’t promote effectively?
Taura: Sure, just a little. For instance, throughout growth when one thing didn’t end up to my absolute liking, I actually began to panic. Kamiya actually gave me his shoulder to lean on when that occurred, however I don’t assume I’ve ever felt a way of misery like that earlier than.
Taro: When was that?
Taura: That was after we have been attempting to nail down the motion mechanics. Kamiya gathered all of the issues we had tried and tossed out or forgot about, and piece by piece it became one thing actually nice.