Even Remaining Fantasy 14’s director cries throughout story quests

Remaining Fantasy 14’s patch 5.Three added a boatload of content material, together with new story quests to conclude the Shadowbringers story, cosmetics, Nier raid content material, and the power to fly in older zones.

Whereas Shadowbringers targeted on being the Warrior of Darkness in a unique realm, our characters at the moment are refocusing on the Garlean Empire that’s been threatening peace for some time now. Outdated foes have discovered new allies and a brand new enlargement will seemingly launch someday subsequent 12 months, pending any delays.

We talked to the sport’s producer and director, Naoki Yoshida, concerning the sport’s story, new characters launched, and the livelihood of the valuable Qiqirn in an electronic mail interview.

The interview, which has been edited for readability, accommodates spoilers for patch 5.3’s predominant situation quests and the Sorrows of Werlyt quest line.

Polygon: The emotional response to the primary situation quest this time round was fairly brutal. After all, FF14 followers averted spoiling issues for others, however there have been many situations of followers saying they have been crying for hours after finishing the story. Did you anticipate this sort of response?

Naoki Yoshida: We really respect the numerous phrases of reward and the good reception from all of our gamers. The event group has seen numerous the reactions and have been after all ecstatic about it. Specifically, the situation writers have been beneath a substantial amount of strain, so I’m certain they’re relieved.

I can’t say that I had no worries about how gamers would react to patch 5.3, however I had a specific amount of confidence. This confidence got here from my very own playthrough of patch 5.3’s predominant situation throughout growth checks—every time I did, there have been tears streaming down my face (laughs).

The brand new Sorrows of Werlyt quest launched us to a brand new Garlemald officer, who is kind of … completely different from the others we’ve seen. We didn’t see an excessive amount of of him, however he already stands out like a sore thumb compared to the opposite characters on this sport. Why did the group determine to go in this sort of character design course?

Sadly I can’t go into an excessive amount of element as a result of numerous it pertains to what is going to occur additional down the road on this story, however what I can say is that his look within the Sorrow of Werlyt story has considerably grounded the truth that he may have a serious affect within the story.

The Garlean Empire is within the midst of battle, very similar to a civil struggle, as a result of Zenos having killed Varis—this has led to a struggle for the seat as his successor. The IVth Legion escaped Dalmasca, however they’ve now arrange camp in Bozja, working to push their very own distinctive agenda. As you may see, the Empire is starting to spiral uncontrolled …

Alisae leaps into the air holding her rapier, with the bright blue sky behind her

Candy freedom!
Picture: Sq. Enix

There are tons of moments on this patch that basically flexed the animation capabilities. Alisae’s leap on the finish of the primary situation quest appeared actually nice and it was refreshing. Did one thing change to permit this sort of animation?

I feel with Shadowbringers reaching its climax and conclusion with patch 5.3, the workers on our cutscene group have been very excited and wished to push the boundaries. I feel one other issue was very clear and good cinematic course from the situation group.

Normally, the cutscene group is at all times seeking to tackle new challenges and create new cinematic parts in sport, and I feel these scenes are proof of their onerous work coming to fruition. Cutscene animation is constructed from movement seize, however implementing the animation and including cinematics requires meticulous, tedious, and time-consuming changes. The delay in our patch schedule as a result of COVID-19 might have been a blessing in disguise on this specific case, and the cutscene group labored onerous over the course of two months to achieve the standard we see within the ultimate product. I feel it’s secure to say you may anticipate to see additional enhancements in future updates as effectively!

Certainly the Qiqirn that run the ferry in Higher La Noscea are going to see an enormous dip in gross sales now that you may fly in A Realm Reborn zones. How will they be making up for the gil loss? (I’m certain the opposite ferry runners within the ARR may also take successful, however I’m largely fearful concerning the Qiqirn, to be trustworthy.)

Certainly, it’s true that for the Qiqirn, the ferries are their livelihood. I’d hope that the Qiqirin are capable of recoup among the loss by amassing ferry charges from all of these rookie Warriors of Mild, who’ve but to defeat Ultima Weapon and are unable to fly but … And hey, they could even resort to cost gouging. (I’m joking!)

A Qiqirn ferry skipper waits by its boat

I’ll nonetheless provide you with gil, Ferry Skipper …
Picture: Sq. Enix through Polygon

After we have been creating A Realm Reborn, I introduced up two options to the group I used to be pondering to implement: flying mounts and swimming/diving. Chances are you’ll already remember, however the growth interval for ARR was fairly quick all issues thought-about as we wanted to launch the sport in a really quick time period, so we finally made the choice to implement these further options in a future enlargement. We did obtain this with flying grew to become accessible in Heavensward, and the addition of swimming and diving with Stormblood.

Nonetheless, we didn’t embody ARR areas in these updates on the time, however I had at all times thought it could be nice if we may not less than permit for flying. Seeing excessive stage gamers take to the skies is kind of thrilling for brand new gamers. I feel it’s essential to offer newer gamers that motivation to achieve that purpose of having the ability to fly. I at all times wished to make {that a} actuality, and with the assist of the extent design and background groups, we spent about 9 months of time creating the replace. We did this in tandem with our regular patch growth, and we primarily discovered the time between our regular work to make this occur.

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