Dicey Dungeons’ Terry Cavanagh And Chipzel On Inspirations, Characters, And The Crystal Maze – Characteristic

Dicey Dungeons Lady Luck© Distractionware

Roguelite deckbuilder Dicey Dungeons surprise-launched on Swap in the midst of December and has been holding us busy over the vacations with its addictive mix of eye-catching artwork, cheeky humour, sensible soundtrack and — in fact — dice-based dungeon crawling.

We just lately caught up with designer Terry Cavanagh and composer Chipzel through e-mail to speak in regards to the origins of this gem, how its characters and mechanics shaped and developed all through improvement, and the way traditional British sport reveals helped form the sport and set it aside out of your common fantasy deckbuilder.

First, we communicate to designer Terry…


Nintendo Life: We’ve learn that Dicey Dungeons was born from a roguelike sport jam. Are you able to inform us somewhat about that and the way your concepts developed over time?

Terry Cavanagh: Yep, that is proper! The very first model of Dicey Dungeons was a prototype I made for Seven Day Roguelike jam in 2018. You possibly can really play the earliest model of the sport in a web-browser.

Principally I would been eager to make one thing small impressed by the sport Dream Quest, so when that jam got here alongside I made a decision it was the right alternative for it. The sport I had by the top of the primary week was a large number – however there was sufficient there that I knew it might be one thing actually particular. I made it my full time challenge and have not appeared again since.

Did you’ve got another video games or inspirations in thoughts throughout improvement?

Dicey Dungeon’s greatest inspiration is Dream Quest, which is a cell roguelike impressed by Magic: the Gathering, and is without doubt one of the massive origins of the “deckbuilding roguelike” style. It is a bit of a cult sport, beloved by designers – I find it irresistible to bits. It is arduous to get into why with out getting derailed, however I actually respect its wild method to stability, its playfulness and its pure design focus. I discover it actually refreshing, and actually needed to do one thing of my very own that explored the identical house.

Exterior of video games, I consider Journey Time as being a serious affect for the sport’s total tone and really feel. Afterward in improvement, we thought rather a lot about TV Sport Exhibits as a option to deliver all the things collectively, which impressed rather a lot across the really feel and the story and the development.

Numerous folks on the workforce introduced their very own inspirations as nicely, in fact. For instance Marlowe is a giant fan of Chrono Set off, and you’ll see some references to that in her artwork and within the sport.

The characters every have a fairly distinctive really feel throughout the total framework. Did the lessons and their skills come from character concepts, or did their personalities kind round cool mechanics you needed to check out?

For the playable characters it was positively a technique of determining what I needed to do mechanically, after which determining a personality that match. The robotic for instance was at all times designed as this kind-of blackjack-playing character, but it surely took a short while to determine it needs to be a robotic.

For the enemies it was a bit extra of a combination. Very very early on I simply had lots of fantasy tropes, goblins and wizards and rogues, however I needed to get away from that so I began broadening it out a bit, including weirder creatures, figures from Irish mythology, animals like child squid. For some time there was a blowfish, which finally turned Sneezy, who’s a hedgehog who’s allergic to dungeons.

For some time there was a blowfish, which finally turned Sneezy, who’s a hedgehog who’s allergic to dungeons.

When Marlowe got here on board we talked about eager to get away from D&D-style fantasy tropes much more, so she began altering issues up along with her sketches — developing with new designs that labored across the mechanics, however reimagined the creature — so the vampire bat turned a vacuum cleaner for instance. She would additionally give you completely new characters, and I might give you an enemy design to match. It was a pleasant back-and-forth course of!

Do you’ve got a specific favorite?

I am actually actually keen on the Witch. I simply love how she works mechanically – for me she’s by far probably the most enjoyable character to play. She may not be the most well-liked contestant amongst gamers, however I feel in case you actually, actually get into the sport, you will come to see that she’s probably the most fascinating.

For the enemies, possibly Cornelius. I like his design, the sound, I feel he is enjoyable to struggle in opposition to — the massive scary assault with a very gradual countdown — and he is primarily based on a ghost story my mother and father used to inform me, so I like that about him too.

Dicey Dungeons Witch© Distractionware

Some gamers see the time period ‘roguelike’ and swap off, which appears an actual disgrace contemplating how broadly the time period is utilized nowadays. Is the usage of that label – nevertheless correct! – one thing you are worried or take into consideration when deciding the best way to market the sport?

It is humorous, I suppose fashions change! This actually wasn’t a consideration once I began engaged on Dicey Dungeons in any respect, but it surely’s one thing I hear increasingly more now – that persons are beginning to get somewhat uninterested in roguelikes. Roguelikes have been actually well-liked for some time now, so possibly the tide is popping in opposition to them a bit.

However fascinating design areas are at all times going to be fascinating, no matter what the present vogue is. And style is barely helpful to a degree anyway – there’s at all times much more to what makes a sport tick than what style it falls beneath. For no matter it is value, I feel Dicey Dungeons is fairly completely different from most roguelikes on the market (which I discover actually humorous, as a result of it scores very nicely beneath the Berlin definition!).

How lengthy did Dicey Dungeons take to reach in its remaining kind? Was a Swap model at all times on the playing cards?

I did at all times suppose it could be a superb match for Swap, however I needed to ensure it was a very, actually good port.

I began work on it in February 2018, and launched it on PC in August 2019, eighteen months later. Then as soon as that launch was secure and I would had somewhat little bit of a break, we started working on the Swap port. We’re a scrappy little workforce of independents, so it simply wasn’t life like to have it able to launch on all the things directly.

I did at all times suppose it could be a superb match for Swap, however I needed to ensure it was a very, actually good port. I feel it is labored so nicely – we owe rather a lot to our Swap programmer for the port, Ruari O’Sullivan, who did the actually arduous design work of determining the best way to make the controls really feel good on a gamepad, which is not any small downside. I feel the top result’s implausible – once I play the sport myself now, the Swap model is the one I’m going for.

The artwork and music provides a complete different layer to the expertise. Are you able to discuss somewhat about how Marlowe Dobbe and Chipzel got here to be concerned?

The sport did not begin out as a giant challenge the place I meant to place a workforce collectively and make an enormous sport, haha. At first it was simply this dumb week-long sport jam challenge. As soon as I assumed it may be going someplace, I began releasing free alphas each couple of weeks to get suggestions. Across the — I feel — eleventh alpha or so, I began bringing different folks in.

Chipzel was the primary to return on board – I would been in search of a chance to work along with her for years, since Tremendous Hexagon. At that time it turned clear we have been going to wish an artist too – so I ran an open name and have been very fortunate to seek out Marlowe, who’s simply been wonderful. One of many first issues we did as a workforce is put collectively a “teaser” for the sport – which is a bit dated now, however which I discover tremendous fascinating to look again at:

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