Blizzard ends StarCraft 2 growth, to concentrate on steadiness and “what’s subsequent”

Blizzard Leisure is ending new content material growth on StarCraft 2, the sci-fi real-time technique sport that first launched in 2010 with StarCraft 2: Wings of Liberty. The StarCraft crew will as a substitute concentrate on “season rolls and mandatory steadiness fixes,” mentioned Blizzard government producer and vice chairman Rob Bridenbecker, in addition to “what’s subsequent” for the StarCraft franchise.

“We’re going to proceed supporting StarCraft II in the identical method as we now have with our earlier longstanding video games, resembling Brood Struggle, focusing totally on what our core and aggressive communities care about most,” Bridenbecker mentioned in a put up on the Blizzard web site. “What this implies is that we’re not going to be producing further for-purchase content material, resembling Commanders and Struggle Chests, however we’ll proceed doing season rolls and mandatory steadiness fixes transferring ahead.”

Blizzard has produced Struggle Chests, unlockable content material packs that embody beauty rewards, and playable Commanders for StarCraft 2’s cooperative mode lately. The sport’s most up-to-date Struggle Chest, its sixth, was launched in June.

“We all know a few of our gamers have been wanting ahead to a few of the issues we’re transferring away from,” Bridenbecker mentioned, “however the excellent news is this alteration will free us up to consider what’s subsequent, not simply with regard to StarCraft II, however for the StarCraft universe as an entire.”

The ultimate growth for StarCraft 2, Legacy of the Void, was launched in November 2015. Blizzard doesn’t presently have any introduced StarCraft tasks within the works. The developer’s present lineup consists of Overwatch 2, Diablo 4, Diablo: Immortal, and World of Warcraft: Shadowlands.

StarCraft 2’s authentic producer, Chris Sigaty, and designer, Dustin Browder, just lately joined ex-Blizzard CEO Mike Morhaime’s new firm, Dreamhaven.

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