The builders of Amongst Us dropped a line on Tuesday to thank followers for his or her endurance and clarify why new developments within the resurgent multiplayer smash hit are coming slowly.
“Amongst Us gained unimaginable traction fairly late into 2020 that we weren’t anticipating, and that meant A LOT of change for us,” InnerSloth wrote on the studio’s official weblog. “Not solely did we have to swap again to engaged on Amongst Us after pondering it was achieved, however we additionally wanted to set ourselves up extra sustainably to work on the sport.”
Amongst Us launched on Home windows PC in November 2018, but it surely turned a quarantine-culture, social-gaming hit after prime Twitch streamers began streaming it over the summer season. The extra hiring and group wanted to tackle post-release assist for the sport ate up a few months’ time, InnerSloth mentioned. It additionally meant the studio stopped engaged on a sequel again in September, to ensure gamers on new platforms weren’t shortchanged by the unique recreation.
“There’s a ton of different issues out of our management (authorized points, conferences, planning), so generally this stuff take longer as effectively,” the weblog publish reads.
Amongst Us additionally made its console debut with the Nintendo Swap in December, which includes certification and processes apart from post-launch assist of the unique recreation. InnerSloth, based mostly in Redmond, Washington, has 4 workers. “We now have assist from our porting companions for that,” the studio mentioned, “but it surely nonetheless means we want to ensure future issues we do are supported on these platforms.”
Amongst Us will launch on Xbox One and Xbox Sequence X this yr, and is already out there to Xbox Sport Cross for PC subscribers. At The Sport Awards 2020 on Dec. 10, Innersloth introduced a brand new map, Airship, could be becoming a member of the sport.